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Module 12: Spatial Design (AR/VR)

Move beyond flat screens. Learn how to design for Apple Vision Pro, Meta Quest, and spatial interfaces.

The Era of Spatial Computing

theory

3D Ergonomics and Field of View

theory

Spatial UI: Materials and Depth

theory

Interaction: Gaze, Pinch, and Sound

theory

Apple Vision Pro vs Meta Quest

theory

Lighting and Materials in 3D

theory

Text Interfaces in 3D

theory

Windows, Volumes, and Spaces

theory

Motion Design in AR: Gravity and Inertia

theory

Mixed Reality (Passthrough)

theory

Multimodality: Voice, Gaze, and Gestures

theory

Spatial Audio Design 2.0

theory

Tools for Creating AR/VR

theory

Prototyping in Space

theory

Moral and Physical Limits of VR

theory

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